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“A walk-through or click-through environment (a mall, a church, a casino, a
theme park, a computer game), designed to emphasize the viewer’s journey – the
space between – rather than the gimmicks on the wall. This type of space allows
the viewer/user to enter and feel as though he has limitless options, even though
the reality of the space is one of extreme precision engineered for a specific
purpose or “mode of seeing.”

This might be equated to something like a “fabricated freedom.”

– Klein, Norman, “The Electronic Baroque: Las Vegas, the mall, and George Bush” en Verb: Conditioning,
the Design of New Atmosphere, Effect & Experiences. Actar, Barcelona, 2004. p.35.

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